Official Rules Of The Stone Cold XFL Fantasy Football League

The Team

  • Each team consists of 8 players broken up by position and acquired in The Draft as follows:

    1 Quarterback
    2 Running Backs
    3 Receivers (either Wideouts, Tight Ends or both)
    1 Kickers
    1 Defensive/Special Team
    this is a whole team (i.e. NY/NJ Hitmen) and you receive points for any defensive or special teams scores by that team

    The League

  • The league will consist of 8 teams broken up into 2 divisions. Teams 1 thru 4 will be in one division, Teams 5 thru 8 a second division.

  • Teams will play 10 games each, following the schedule drawn up before Draft Day.

    The Draft

  • The Draft will consist of 8 rounds with teams randomly picking prior to The Draft for selection order

  • Round 1 will go from Team 1 thru Team 8 then Round 2 will begin with Team 8 and reversing sequentially back to Team 1, continuing in this snake-like fashion with all the odd rounds going 1 thru 8 and all the even rounds going 8 thru 1

  • You may pick any player / position at any time provided you don't pick a player already taken and don't exceed the maximum number of players per position.

    Scoring and Seasonal Play

  • Each week you play a different team according to The Schedule. The winner of each game is determined by which team scores the most points. Ties are possible and will be counted as such.

  • A team's score consists of the total points scored by ALL 8 players (counting the defensive/special teams as a "player" here) on the roster for that week, according to the following system:

    Rushing TD = 6 points for the runner
    Passing TD = 3 points for the thrower, 3 points for the receiver
    Kicking = 3 points per FG
    Point after TD conversion = 1 point for the runner if rushed in, 1/2 (half) point for the passer if passed in, 1/2 (half) point for the receiver if passed in
    Defensive TD = 6 points for the scoring team
    (fumble recovery, interception return, block punt recovered for TD, etc)
    Safety = 2 points for the defensive team
    Special Teams TD = 6 points for the scoring team, 6 points for the individual player(s)
    (kickoff or punt return TD, fake field goal or punt TD, live punt recovered for TD, etc.)

    Scoring Notes

  • Keep in mind that a running back can throw or catch a TD, a receiver or quarterback can rush for a TD, etc

  • Fumble recoveries for TD's on offense count 6 points for the recovering player NOT the defensive/special team

  • All TD's 45 yards and over are worth DOUBLE POINTS EXCEPT KICK RETURNS, which by their nature are almost always over 45 yards, AND DEFENSIVE SCORES, a good percentage of which are of the "long" variety, and thus would skew the scoring inproportionately

  • All field goals 50 yards and over are worth DOUBLE POINTS, or 6 in this case

  • A player may score "twice" on the same play, as an individual player on a roster AND as a special teams player. For example, If a WR runs back a punt for a TD, the team who has him as a WR gets 6 points as well as the team that has the team in question as a defensive/special team. Keep in mind that the "player scoring twice" rule may apply in other bizarre scoring circumstances as well

  • Any touchdown that results from a pass completion, than a lateral by the receiver to a third player, who then scores the TD shall be counted as a rushing TD for the player who receives the final lateral unless the official scoring states a TD pass has occurred. In that case the passer/receiver combo listed on the scoring detail line of the box score will receive the appropriate points.

  • We'll have to wait until the season begins and then The Commish will determine where the best place is to get official league box scores. This place will then be used as our "official" scoring for resolving all scoring disputes.

    End of Season Awards

  • The League Champion will be determined by the best won/lost record for the season with all ties for positions being broken by the Tiebreakers rules set out below.

    Tiebreakers

  • All ties for position will be broken according to the following criteria:

    1) Best Overall Winning Percentage, ties count as 1/2 a win and 1/2 a loss
    2) Total Accumulated Points Scored for the WHOLE YEAR
    3) Head - to - Head record
    4) Point differential (points for less points against)
    5) Best single week score
    6) Coin flip, or in the case of end of season awards, positions are split

  • Should more than one team tie for a position, then the "head to head" tiebreaker will not be used unless one team has "swept" the others.

  • Once one tie has been resolved, should others still occur (i.e. a three way tie resolves into a two) then begin again with the first tie breaker and proceeding until tie is broken

    Player Transactions - Trading

  • There WILL BE TRADING allowed (Why not? Let's experiment!) up until and including Week 6.

  • All trades must be "one for one" and involve an equal number of players and positions. All players involved in the trade need not remain on the acquiring team's roster for that week. After the trade, they may be replaced from the Free Agent pool in the normal manner.

  • If a trade is made and players involved in the trade are replaced due to injury or the acquiring team's not wanting them any longer than the trade shall count as a "first round move" for each team making a "post trade" transaction when figuring out transaction priority. Otherwise the trade will transpire as a "last round" transaction. See the "Lower Team In The Standings Rule" for more details on figuring out transaction priority.

  • If a team decides to drop a player and replace him with another player prior to a trade and then proceeds to trade the newly acquired player to another team, the "pre trade" transaction will count as a "first round" transaction. The ensuing trade then may become a "second round" transaction (per the above rule) if it involves a "post trade" transaction of it's own.

  • The Commish reserves to right to veto any trades he deems "fire sales" or are simply "not in the best interest of the league."

    Player Transactions - Performance or Injury

  • If a player on your team gets injured, cut, benched, suspended, has a bye week, or just plain sucks you can replace him at any time with a player from the Free Agent Pool. All rosters are frozen on Thursday evening at 8PM for games on the upcoming weekend. That is you must make a transaction by Thursday at 8PM for that player to count for the next weekend's games. If one of your players gets injured on a Friday, it's too late, you're stuck with him for the upcoming weekend.

  • There will be no reserving of players. Any player dropped is put back into the Free Agent Pool and will not be available until the following week. So if someone drops a RB, say in Week 2, no one else can pick him up until the following week, thereby ensuring that everyone has an equal opportunity at all available free agents.

  • An exception to the "free agents are not immediately available" rule stated above will be made at the QB and Kicker positions since an entire league's worth of "starters" will be used at all times. If your starting QB or Kicker gets benched or injured, that team his "dibs" (first rights) to the player's replacement for the following weekend's games. Should you not desire that player's backup, you may opt to make a side deal with another team needing a replacement player or dropping a QB or K that week (in effect trading the replacements for each other). If no other options exist, and you don't want to simply keep the injured (original) player, you will be given the replacement QB or K automatically.

  • If there's any question as to a starter's availability for the upcoming weekend, you must inform the league by Thursday of your decision as to whether or not to hold the player on your roster for the upcoming week. Unless the player is definitely listed as "OUT" for that week, inaction on your part will result in no changes to your roster for the upcoming weekend's games.

  • Should a QB or K get injured mid-game, you will not receive any points scored by the replacement player during the remainder of the game. You only get the rights to that player for the game on the following weekend.

  • Should two teams wish to claim the same player from the Free Agent Pool in the same week, the team with the lowest current position in the overall standings shall be awarded the player. (see next section below for more details on this rule.)

    The "Lower Team In The Standings Rule"
    Should two teams wish to claim the same player from the Free Agent Pool in the same week, the team with the lowest current position in the overall standings shall be awarded the player.

  • Under this rule each team will be allowed to acquire only one player at a time. By that I mean the last place team in the standings can not claim five players in a week and expect to get them all by virtue of this rule. That would make it virtually impossible for the higher teams to get anyone at all.

  • Whenever a team sends in a transaction involving a player from the Free Agent Pool be sure to include a couple of alternate selections as well in case you get "bumped" by teams lower than you in the standings. When making multiple transactions in a given week be sure to state the "priority" of each as well as this will also determine who you get should another team, or teams, claim the same player. If a priority is not explicitly stated for a set of transactions, I will assume that the priority of your selections is the order in which they have been received/listed.

  • All players claimed during a particular week will be allocated one at a time starting with the lowest claiming team getting it's first choice, then the second lowest team getting their highest available choice and so on until each team requesting a new player has one. If extra "rounds" become necessary to fill teams' multiple claims, the lowest team still needing a player will get it's next highest available claim and so on until everyone's roster is complete once again.

  • Injury and performance transactions carry the same weight. A team needing to replace an injured player will be given no preference, other than standings rank, over a team wishing to replace an ineffective player.

  • If due to "bumping" or a lack of alternates a team does not have another choice available The Commissioner will do everything in his power to attempt to contact that team and obtain another choice. Should the inability to contact the team (owner is currently on Safari in The Congo) cause an inadequate delay in the distribution of the remaining players, or "spill over" into the start of a new transaction period (i.e. Friday), that team will be forced to keep that player until the next transaction period begins (i.e. the following week).

  • If two teams that are tied in the standings request the same player in a given week the tie shall be broken by the tie breaking criteria set forth in these rules.

  • The previous week's standings will always be used to determine standings placement as all transactions are allocated prior to the calculating of the current week's stats. For the purposes of transactions made prior Opening Day we will use a "first come, first served" basis. The results of the first week's games will be the basis for any moves prior to Week 2. After that it's always "two weeks behind" (i.e. Week 1's standing's prior to Week 3, Week 2's prior to Week 4's, etc.) This way all owners will be able to make transaction decisions based on the latest information that they have on hand (which, prior to Transaction Thursday, will be the stats from the week before the latest games have been played.) This is not a change from previous football league rules, it's just a clarification of the existing rule.

    Free Agent Pool

  • The Free Agent Pool is defined as any players currently on an XFL roster, an XFL practice squad, players holding out in contract negotiations, players on the Injured List, or unsigned free agents that are not a part of any fantasy team's active roster or reserve list.

    Governance

  • At such times that it becomes necessary to make a rules interpretation The Commissioner's word will be FINAL. Of course, after rendering such finality, The Commissioner is open to all impeachment proceedings and other acts of subjugation that may undercut his authority. So in the interest of fairness (not to mention keeping my body intact), The Commissioner reserves the right to form a Committee to handle any disputes that may arise. The Committee will then take a vote, with the majority ruling becoming law. The Committee, should it be used, shall consist of The Commissioner and all other readily available league owners who are not currently involved in the dispute at hand and would care to vote on it. In the event of a tie vote, The Commissioner will have the final say.

    Season to Season

  • The Stone Cold XFL Fantasy Football League, should it survive into a 2nd season and beyond, shall not be a "keeper" league. That is all players will be thrown back into the free agent pool at the end of the season and be available for drafting by all teams the following season.

    Amendments To The Official Rules

  • As the inaugural season progresses it may be necessary for The Commissioner to introduce new rules to cover situations not initially addressed by these rules. The Commish reserves the right to unilaterally make such decisions and judgements as he sees fit. The rest of the league owners, of course, then reserve the right to "lay the Smackdown" on said Commissioner should they not like the Commish's new rules. So it would be in The Commish's best interest to informally poll the league owners before making any such decisions…

  • Any other changes to these rules must be made by a majority vote of all active members of The Stone Cold XFL Fantasy Football League at the time the amendment is proposed, preferably in the off season or immediately preceding the Draft. In no way, shape or form shall The Commissioner have any weight in this vote. One more than half will make it a rule. So sayeth the Shepherd…

    A Few Draft Day Guidelines

  • The Stone Cold XFL Fantasy Football League Draft will conducted using the chat room at the COMMISH.COM web site.

  • The Draft will be held no later than the Friday prior to the start of the XFL season. All efforts will be made to choose a day prior to the opening of the season that is amenable to all league owners but if no date can be agreed upon than the Friday night prior to the start of the season shall be deemed Draft Day.

  • It is not necessary to be present on-line to draft your team although it is highly advisable. You may deem anyone you choose to draft your team for you in your absence. Just be careful whom you choose!

    Miscellaneous

  • Stats are published every week, usually compiled on Thursday night and available on the official league web site by Friday morning.

  • The Official League Website, The Commish's Office, can be found on the Internet at http://www.commish.com and contains up to date stats on the league, owner e-mail addresses (dissing through e-mail is greatly encouraged!) as well as other sports related items for your browsing and research convenience (how's that for a plug!)

  • Remember, we're doing this to bring some fun into our otherwise mundane lives! Having fun is what counts and should be your to priority over other less important things like winning!

  • Good luck and enjoy the season!